Mesh

Quick Reference

Hotkey Operator
Ctrl-A bpy.ops.mesh.select_all()
Ctrl-Alt-SELECTMOUSE bpy.ops.mesh.dupli_extrude_cursor()
Ctrl-Shift-Alt-SELECTMOUSE bpy.ops.mesh.dupli_extrude_cursor()
SELECTMOUSE bpy.ops.mesh.select_linked()
Shift-SELECTMOUSE bpy.ops.mesh.select_linked()
Ctrl-R bpy.ops.mesh.loopcut_slide()
Ctrl-Shift-R bpy.ops.mesh.offset_edge_loops_slide()
I bpy.ops.mesh.inset()
Alt-P bpy.ops.mesh.poke()
Ctrl-B bpy.ops.mesh.bevel()
Ctrl-Shift-B bpy.ops.mesh.bevel()
Alt-SELECTMOUSE bpy.ops.mesh.loop_select()
Shift-Alt-SELECTMOUSE bpy.ops.mesh.loop_select()
Ctrl-Alt-SELECTMOUSE bpy.ops.mesh.edgering_select()
Ctrl-Shift-Alt-SELECTMOUSE bpy.ops.mesh.edgering_select()
Ctrl-SELECTMOUSE bpy.ops.mesh.shortest_path_pick()
Ctrl-Shift-SELECTMOUSE bpy.ops.mesh.shortest_path_pick()
A bpy.ops.mesh.select_all()
Ctrl-I bpy.ops.mesh.select_all()
Ctrl-NUMPAD_PLUS bpy.ops.mesh.select_more()
Ctrl-NUMPAD_MINUS bpy.ops.mesh.select_less()
Ctrl-Shift-NUMPAD_PLUS bpy.ops.mesh.select_next_item()
Ctrl-Shift-NUMPAD_MINUS bpy.ops.mesh.select_prev_item()
Ctrl-Shift-Alt-M bpy.ops.mesh.select_non_manifold()
Ctrl-L bpy.ops.mesh.select_linked()
L bpy.ops.mesh.select_linked_pick()
Shift-L bpy.ops.mesh.select_linked_pick()
Ctrl-Shift-Alt-F bpy.ops.mesh.faces_select_linked_flat()
Shift-G bpy.ops.wm.call_menu()
Ctrl-Tab bpy.ops.wm.call_menu()
H bpy.ops.mesh.hide()
Shift-H bpy.ops.mesh.hide()
Alt-H bpy.ops.mesh.reveal()
Ctrl-N bpy.ops.mesh.normals_make_consistent()
Ctrl-Shift-N bpy.ops.mesh.normals_make_consistent()
E bpy.ops.view3d.edit_mesh_extrude_move_normal()
Alt-E bpy.ops.wm.call_menu()
Shift-E bpy.ops.transform.edge_crease()
Alt-R bpy.ops.mesh.spin()
Alt-F bpy.ops.mesh.fill()
Shift-Alt-F bpy.ops.mesh.beautify_fill()
Ctrl-T bpy.ops.mesh.quads_convert_to_tris()
Ctrl-Shift-T bpy.ops.mesh.quads_convert_to_tris()
Alt-J bpy.ops.mesh.tris_convert_to_quads()
V bpy.ops.mesh.rip_move()
Alt-V bpy.ops.mesh.rip_move_fill()
Alt-D bpy.ops.mesh.rip_edge_move()
Alt-M bpy.ops.mesh.merge()
Alt-S bpy.ops.transform.shrink_fatten()
F bpy.ops.mesh.edge_face_add()
Shift-D bpy.ops.mesh.duplicate_move()
Shift-A bpy.ops.wm.call_menu()
P bpy.ops.mesh.separate()
Y bpy.ops.mesh.split()
J bpy.ops.mesh.vert_connect_path()
Shift-V bpy.ops.transform.vert_slide()
Ctrl-ACTIONMOUSE bpy.ops.mesh.dupli_extrude_cursor()
Ctrl-Shift-ACTIONMOUSE bpy.ops.mesh.dupli_extrude_cursor()
X bpy.ops.wm.call_menu()
DEL bpy.ops.wm.call_menu()
Ctrl-X bpy.ops.mesh.dissolve_mode()
Ctrl-DEL bpy.ops.mesh.dissolve_mode()
K bpy.ops.mesh.knife_tool()
Shift-K bpy.ops.mesh.knife_tool()
Ctrl-P bpy.ops.object.vertex_parent_set()
W bpy.ops.wm.call_menu()
Ctrl-F bpy.ops.wm.call_menu()
Ctrl-E bpy.ops.wm.call_menu()
Ctrl-V bpy.ops.wm.call_menu()
Ctrl-H bpy.ops.wm.call_menu()
U bpy.ops.wm.call_menu()
Ctrl-G bpy.ops.wm.call_menu()
Ctrl-0 bpy.ops.object.subdivision_set()
Ctrl-1 bpy.ops.object.subdivision_set()
Ctrl-2 bpy.ops.object.subdivision_set()
Ctrl-3 bpy.ops.object.subdivision_set()
Ctrl-4 bpy.ops.object.subdivision_set()
Ctrl-5 bpy.ops.object.subdivision_set()
Shift-O bpy.ops.wm.context_cycle_enum()
O bpy.ops.wm.context_toggle_enum()
Alt-O bpy.ops.wm.context_toggle_enum()

Detailed Reference

Note

Hotkeys marked with the “(default)” prefix are inherited from the default blender keymap

Ctrl-A → mesh.select_all : KEYBOARD → PRESS

(De)select All

bpy.ops.mesh.select_all(action=’TOGGLE’)

Properties: Values:
Action TOGGLE
Ctrl-Alt-SELECTMOUSE → mesh.dupli_extrude_cursor : MOUSE → PRESS

Duplicate or Extrude to Cursor

bpy.ops.mesh.dupli_extrude_cursor(rotate_source=True)

Properties: Values:
Rotate Source True
Ctrl-Shift-Alt-SELECTMOUSE → mesh.dupli_extrude_cursor : MOUSE → PRESS

Duplicate or Extrude to Cursor

bpy.ops.mesh.dupli_extrude_cursor(rotate_source=True)

Properties: Values:
Rotate Source False
SELECTMOUSE → mesh.select_linked : MOUSE → DOUBLE_CLICK

Select Linked All

bpy.ops.mesh.select_linked(delimit={‘SEAM’})

Shift-SELECTMOUSE → mesh.select_linked : MOUSE → DOUBLE_CLICK

Select Linked All

bpy.ops.mesh.select_linked(delimit={‘SEAM’})

(default) Ctrl-R → mesh.loopcut_slide : KEYBOARD → PRESS

Loop Cut and Slide

bpy.ops.mesh.loopcut_slide(MESH_OT_loopcut={“number_cuts”:1, “smoothness”:0, “falloff”:’INVERSE_SQUARE’, “edge_index”:-1, “mesh_select_mode_init”:(False, False, False)}, TRANSFORM_OT_edge_slide={“value”:0, “single_side”:False, “use_even”:False, “flipped”:False, “use_clamp”:True, “mirror”:False, “snap”:False, “snap_target”:’CLOSEST’, “snap_point”:(0, 0, 0), “snap_align”:False, “snap_normal”:(0, 0, 0), “correct_uv”:False, “release_confirm”:False})

Properties: Values:
Loop Cut N/A
Edge Slide N/A
(default) Ctrl-Shift-R → mesh.offset_edge_loops_slide : KEYBOARD → PRESS

Offset Edge Slide

bpy.ops.mesh.offset_edge_loops_slide(MESH_OT_offset_edge_loops={“use_cap_endpoint”:False}, TRANSFORM_OT_edge_slide={“value”:0, “single_side”:False, “use_even”:False, “flipped”:False, “use_clamp”:True, “mirror”:False, “snap”:False, “snap_target”:’CLOSEST’, “snap_point”:(0, 0, 0), “snap_align”:False, “snap_normal”:(0, 0, 0), “correct_uv”:False, “release_confirm”:False})

Properties: Values:
Offset Edge Loop N/A
Edge Slide N/A
(default) I → mesh.inset : KEYBOARD → PRESS

Inset Faces

bpy.ops.mesh.inset(use_boundary=True, use_even_offset=True, use_relative_offset=False, use_edge_rail=False, thickness=0.01, depth=0, use_outset=False, use_select_inset=False, use_individual=False, use_interpolate=True)

(default) Alt-P → mesh.poke : KEYBOARD → PRESS

Poke Faces

bpy.ops.mesh.poke(offset=0, use_relative_offset=False, center_mode=’MEAN_WEIGHTED’)

(default) Ctrl-B → mesh.bevel : KEYBOARD → PRESS

Bevel

bpy.ops.mesh.bevel(offset_type=’OFFSET’, offset=0, segments=1, profile=0.5, vertex_only=False, clamp_overlap=False, loop_slide=True, material=-1)

Properties: Values:
Vertex Only False
(default) Ctrl-Shift-B → mesh.bevel : KEYBOARD → PRESS

Bevel

bpy.ops.mesh.bevel(offset_type=’OFFSET’, offset=0, segments=1, profile=0.5, vertex_only=False, clamp_overlap=False, loop_slide=True, material=-1)

Properties: Values:
Vertex Only True
(default) Alt-SELECTMOUSE → mesh.loop_select : MOUSE → PRESS

Loop Select

bpy.ops.mesh.loop_select(extend=False, deselect=False, toggle=False, ring=False)

Properties: Values:
Extend Select False
Deselect False
Toggle Select False
(default) Shift-Alt-SELECTMOUSE → mesh.loop_select : MOUSE → PRESS

Loop Select

bpy.ops.mesh.loop_select(extend=False, deselect=False, toggle=False, ring=False)

Properties: Values:
Extend Select False
Deselect False
Toggle Select True
(default) Ctrl-Alt-SELECTMOUSE → mesh.edgering_select : MOUSE → PRESS

Edge Ring Select

bpy.ops.mesh.edgering_select(extend=False, deselect=False, toggle=False, ring=True)

Properties: Values:
Extend False
Deselect False
Toggle Select False
(default) Ctrl-Shift-Alt-SELECTMOUSE → mesh.edgering_select : MOUSE → PRESS

Edge Ring Select

bpy.ops.mesh.edgering_select(extend=False, deselect=False, toggle=False, ring=True)

Properties: Values:
Extend False
Deselect False
Toggle Select True
(default) Ctrl-SELECTMOUSE → mesh.shortest_path_pick : MOUSE → PRESS

Pick Shortest Path

bpy.ops.mesh.shortest_path_pick(use_face_step=False, use_topology_distance=False, use_fill=False, nth=1, skip=1, offset=0, index=-1)

Properties: Values:
Fill Region False
(default) Ctrl-Shift-SELECTMOUSE → mesh.shortest_path_pick : MOUSE → PRESS

Pick Shortest Path

bpy.ops.mesh.shortest_path_pick(use_face_step=False, use_topology_distance=False, use_fill=False, nth=1, skip=1, offset=0, index=-1)

Properties: Values:
Fill Region True
(default) A → mesh.select_all : KEYBOARD → PRESS

(De)select All

bpy.ops.mesh.select_all(action=’TOGGLE’)

Properties: Values:
Action TOGGLE
(default) Ctrl-I → mesh.select_all : KEYBOARD → PRESS

(De)select All

bpy.ops.mesh.select_all(action=’TOGGLE’)

Properties: Values:
Action INVERT
(default) Ctrl-NUMPAD_PLUS → mesh.select_more : KEYBOARD → PRESS

Select More

bpy.ops.mesh.select_more(use_face_step=True)

(default) Ctrl-NUMPAD_MINUS → mesh.select_less : KEYBOARD → PRESS

Select Less

bpy.ops.mesh.select_less(use_face_step=True)

(default) Ctrl-Shift-NUMPAD_PLUS → mesh.select_next_item : KEYBOARD → PRESS

Select Next Element

bpy.ops.mesh.select_next_item()

(default) Ctrl-Shift-NUMPAD_MINUS → mesh.select_prev_item : KEYBOARD → PRESS

Select Previous Element

bpy.ops.mesh.select_prev_item()

(default) Ctrl-Shift-Alt-M → mesh.select_non_manifold : KEYBOARD → PRESS

Select Non Manifold

bpy.ops.mesh.select_non_manifold(extend=True, use_wire=True, use_boundary=True, use_multi_face=True, use_non_contiguous=True, use_verts=True)

(default) Ctrl-L → mesh.select_linked : KEYBOARD → PRESS

Select Linked All

bpy.ops.mesh.select_linked(delimit={‘SEAM’})

(default) L → mesh.select_linked_pick : KEYBOARD → PRESS

Select Linked

bpy.ops.mesh.select_linked_pick(deselect=False, delimit={‘SEAM’}, index=-1)

Properties: Values:
Deselect False
(default) Shift-L → mesh.select_linked_pick : KEYBOARD → PRESS

Select Linked

bpy.ops.mesh.select_linked_pick(deselect=False, delimit={‘SEAM’}, index=-1)

Properties: Values:
Deselect True
(default) Ctrl-Shift-Alt-F → mesh.faces_select_linked_flat : KEYBOARD → PRESS

Select Linked Flat Faces

bpy.ops.mesh.faces_select_linked_flat(sharpness=0.0174533)

(default) Shift-G → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_select_similar
(default) Ctrl-Tab → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_select_mode
(default) H → mesh.hide : KEYBOARD → PRESS

Hide Selection

bpy.ops.mesh.hide(unselected=False)

Properties: Values:
Unselected False
(default) Shift-H → mesh.hide : KEYBOARD → PRESS

Hide Selection

bpy.ops.mesh.hide(unselected=False)

Properties: Values:
Unselected True
(default) Alt-H → mesh.reveal : KEYBOARD → PRESS

Reveal Hidden

bpy.ops.mesh.reveal()

(default) Ctrl-N → mesh.normals_make_consistent : KEYBOARD → PRESS

Make Normals Consistent

bpy.ops.mesh.normals_make_consistent(inside=False)

Properties: Values:
Inside False
(default) Ctrl-Shift-N → mesh.normals_make_consistent : KEYBOARD → PRESS

Make Normals Consistent

bpy.ops.mesh.normals_make_consistent(inside=False)

Properties: Values:
Inside True
(default) E → view3d.edit_mesh_extrude_move_normal : KEYBOARD → PRESS

Extrude and Move on Normals

bpy.ops.view3d.edit_mesh_extrude_move_normal()

(default) Alt-E → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_extrude
(default) Shift-E → transform.edge_crease : KEYBOARD → PRESS

Edge Crease

bpy.ops.transform.edge_crease(value=0, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), release_confirm=False)

(default) Alt-R → mesh.spin : KEYBOARD → PRESS

Spin

bpy.ops.mesh.spin(steps=9, dupli=False, angle=1.5708, center=(0, 0, 0), axis=(0, 0, 0))

(default) Alt-F → mesh.fill : KEYBOARD → PRESS

Fill

bpy.ops.mesh.fill(use_beauty=True)

(default) Shift-Alt-F → mesh.beautify_fill : KEYBOARD → PRESS

Beautify Faces

bpy.ops.mesh.beautify_fill(angle_limit=3.14159)

(default) Ctrl-T → mesh.quads_convert_to_tris : KEYBOARD → PRESS

Triangulate Faces

bpy.ops.mesh.quads_convert_to_tris(quad_method=’BEAUTY’, ngon_method=’BEAUTY’)

Properties: Values:
Quad Method BEAUTY
Polygon Method BEAUTY
(default) Ctrl-Shift-T → mesh.quads_convert_to_tris : KEYBOARD → PRESS

Triangulate Faces

bpy.ops.mesh.quads_convert_to_tris(quad_method=’BEAUTY’, ngon_method=’BEAUTY’)

Properties: Values:
Quad Method FIXED
Polygon Method CLIP
(default) Alt-J → mesh.tris_convert_to_quads : KEYBOARD → PRESS

Tris to Quads

bpy.ops.mesh.tris_convert_to_quads(face_threshold=0.698132, shape_threshold=0.698132, uvs=False, vcols=False, seam=False, sharp=False, materials=False)

(default) V → mesh.rip_move : KEYBOARD → PRESS

Rip

bpy.ops.mesh.rip_move(MESH_OT_rip={“mirror”:False, “proportional”:’DISABLED’, “proportional_edit_falloff”:’SMOOTH’, “proportional_size”:1, “release_confirm”:False, “use_fill”:False}, TRANSFORM_OT_translate={“value”:(0, 0, 0), “constraint_axis”:(False, False, False), “constraint_orientation”:’GLOBAL’, “mirror”:False, “proportional”:’DISABLED’, “proportional_edit_falloff”:’SMOOTH’, “proportional_size”:1, “snap”:False, “snap_target”:’CLOSEST’, “snap_point”:(0, 0, 0), “snap_align”:False, “snap_normal”:(0, 0, 0), “gpencil_strokes”:False, “texture_space”:False, “remove_on_cancel”:False, “release_confirm”:False})

Properties: Values:
Rip N/A
Translate N/A
(default) Alt-V → mesh.rip_move_fill : KEYBOARD → PRESS

Rip Fill

bpy.ops.mesh.rip_move_fill(MESH_OT_rip={“mirror”:False, “proportional”:’DISABLED’, “proportional_edit_falloff”:’SMOOTH’, “proportional_size”:1, “release_confirm”:False, “use_fill”:False}, TRANSFORM_OT_translate={“value”:(0, 0, 0), “constraint_axis”:(False, False, False), “constraint_orientation”:’GLOBAL’, “mirror”:False, “proportional”:’DISABLED’, “proportional_edit_falloff”:’SMOOTH’, “proportional_size”:1, “snap”:False, “snap_target”:’CLOSEST’, “snap_point”:(0, 0, 0), “snap_align”:False, “snap_normal”:(0, 0, 0), “gpencil_strokes”:False, “texture_space”:False, “remove_on_cancel”:False, “release_confirm”:False})

Properties: Values:
Rip N/A
Translate N/A
(default) Alt-D → mesh.rip_edge_move : KEYBOARD → PRESS

Extend Vertices

bpy.ops.mesh.rip_edge_move(MESH_OT_rip_edge={“mirror”:False, “proportional”:’DISABLED’, “proportional_edit_falloff”:’SMOOTH’, “proportional_size”:1, “release_confirm”:False}, TRANSFORM_OT_translate={“value”:(0, 0, 0), “constraint_axis”:(False, False, False), “constraint_orientation”:’GLOBAL’, “mirror”:False, “proportional”:’DISABLED’, “proportional_edit_falloff”:’SMOOTH’, “proportional_size”:1, “snap”:False, “snap_target”:’CLOSEST’, “snap_point”:(0, 0, 0), “snap_align”:False, “snap_normal”:(0, 0, 0), “gpencil_strokes”:False, “texture_space”:False, “remove_on_cancel”:False, “release_confirm”:False})

Properties: Values:
Extend Vertices N/A
Translate N/A
(default) Alt-M → mesh.merge : KEYBOARD → PRESS

Merge

bpy.ops.mesh.merge(type=’CENTER’, uvs=False)

(default) Alt-S → transform.shrink_fatten : KEYBOARD → PRESS

Shrink/Fatten

bpy.ops.transform.shrink_fatten(value=0, use_even_offset=True, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), release_confirm=False)

(default) F → mesh.edge_face_add : KEYBOARD → PRESS

Make Edge/Face

bpy.ops.mesh.edge_face_add()

(default) Shift-D → mesh.duplicate_move : KEYBOARD → PRESS

Add Duplicate

bpy.ops.mesh.duplicate_move(MESH_OT_duplicate={“mode”:1}, TRANSFORM_OT_translate={“value”:(0, 0, 0), “constraint_axis”:(False, False, False), “constraint_orientation”:’GLOBAL’, “mirror”:False, “proportional”:’DISABLED’, “proportional_edit_falloff”:’SMOOTH’, “proportional_size”:1, “snap”:False, “snap_target”:’CLOSEST’, “snap_point”:(0, 0, 0), “snap_align”:False, “snap_normal”:(0, 0, 0), “gpencil_strokes”:False, “texture_space”:False, “remove_on_cancel”:False, “release_confirm”:False})

Properties: Values:
Duplicate N/A
Translate N/A
(default) Shift-A → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name INFO_MT_mesh_add
(default) P → mesh.separate : KEYBOARD → PRESS

Separate

bpy.ops.mesh.separate(type=’SELECTED’)

(default) Y → mesh.split : KEYBOARD → PRESS

Split

bpy.ops.mesh.split()

(default) J → mesh.vert_connect_path : KEYBOARD → PRESS

Vertex Connect Path

bpy.ops.mesh.vert_connect_path()

(default) Shift-V → transform.vert_slide : KEYBOARD → PRESS

Vertex Slide

bpy.ops.transform.vert_slide(value=0, use_even=False, flipped=False, use_clamp=True, mirror=False, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), correct_uv=False, release_confirm=False)

(default) Ctrl-ACTIONMOUSE → mesh.dupli_extrude_cursor : MOUSE → CLICK

Duplicate or Extrude to Cursor

bpy.ops.mesh.dupli_extrude_cursor(rotate_source=True)

Properties: Values:
Rotate Source True
(default) Ctrl-Shift-ACTIONMOUSE → mesh.dupli_extrude_cursor : MOUSE → CLICK

Duplicate or Extrude to Cursor

bpy.ops.mesh.dupli_extrude_cursor(rotate_source=True)

Properties: Values:
Rotate Source False
(default) X → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_delete
(default) DEL → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_delete
(default) Ctrl-X → mesh.dissolve_mode : KEYBOARD → PRESS

Dissolve Selection

bpy.ops.mesh.dissolve_mode(use_verts=False, use_face_split=False, use_boundary_tear=False)

(default) Ctrl-DEL → mesh.dissolve_mode : KEYBOARD → PRESS

Dissolve Selection

bpy.ops.mesh.dissolve_mode(use_verts=False, use_face_split=False, use_boundary_tear=False)

(default) K → mesh.knife_tool : KEYBOARD → PRESS

Knife Topology Tool

bpy.ops.mesh.knife_tool(use_occlude_geometry=True, only_selected=False)

Properties: Values:
Occlude Geometry True
Only Selected False
(default) Shift-K → mesh.knife_tool : KEYBOARD → PRESS

Knife Topology Tool

bpy.ops.mesh.knife_tool(use_occlude_geometry=True, only_selected=False)

Properties: Values:
Occlude Geometry False
Only Selected True
(default) Ctrl-P → object.vertex_parent_set : KEYBOARD → PRESS

Make Vertex Parent

bpy.ops.object.vertex_parent_set()

(default) W → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_specials
(default) Ctrl-F → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_faces
(default) Ctrl-E → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_edges
(default) Ctrl-V → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_edit_mesh_vertices
(default) Ctrl-H → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_hook
(default) U → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_uv_map
(default) Ctrl-G → wm.call_menu : KEYBOARD → PRESS

Call Menu

bpy.ops.wm.call_menu(name=””)

Properties: Values:
Name VIEW3D_MT_vertex_group
(default) Ctrl-0 → object.subdivision_set : KEYBOARD → PRESS

Subdivision Set

bpy.ops.object.subdivision_set(level=1, relative=False)

Properties: Values:
Level 0
(default) Ctrl-1 → object.subdivision_set : KEYBOARD → PRESS

Subdivision Set

bpy.ops.object.subdivision_set(level=1, relative=False)

Properties: Values:
Level 1
(default) Ctrl-2 → object.subdivision_set : KEYBOARD → PRESS

Subdivision Set

bpy.ops.object.subdivision_set(level=1, relative=False)

Properties: Values:
Level 2
(default) Ctrl-3 → object.subdivision_set : KEYBOARD → PRESS

Subdivision Set

bpy.ops.object.subdivision_set(level=1, relative=False)

Properties: Values:
Level 3
(default) Ctrl-4 → object.subdivision_set : KEYBOARD → PRESS

Subdivision Set

bpy.ops.object.subdivision_set(level=1, relative=False)

Properties: Values:
Level 4
(default) Ctrl-5 → object.subdivision_set : KEYBOARD → PRESS

Subdivision Set

bpy.ops.object.subdivision_set(level=1, relative=False)

Properties: Values:
Level 5
(default) Shift-O → wm.context_cycle_enum : KEYBOARD → PRESS

Context Enum Cycle

bpy.ops.wm.context_cycle_enum(data_path=””, reverse=False, wrap=False)

Properties: Values:
Context Attributes tool_settings.proportional_edit_falloff
Wrap True
(default) O → wm.context_toggle_enum : KEYBOARD → PRESS

Context Toggle Values

bpy.ops.wm.context_toggle_enum(data_path=””, value_1=””, value_2=””)

Properties: Values:
Context Attributes tool_settings.proportional_edit
Value DISABLED
Value ENABLED
(default) Alt-O → wm.context_toggle_enum : KEYBOARD → PRESS

Context Toggle Values

bpy.ops.wm.context_toggle_enum(data_path=””, value_1=””, value_2=””)

Properties: Values:
Context Attributes tool_settings.proportional_edit
Value DISABLED
Value CONNECTED