Pose¶
Quick Reference¶
Detailed Reference¶
Note
Hotkeys marked with the “(default)” prefix are inherited from the default blender keymap
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_pose_apply
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Ctrl-A
→ pose.select_all : KEYBOARD → PRESS¶ (De)select All
bpy.ops.pose.select_all(action=’TOGGLE’)
Properties: Values: Action TOGGLE
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(default)
Ctrl-P
→ object.parent_set : KEYBOARD → PRESS¶ Make Parent
bpy.ops.object.parent_set(type=’OBJECT’, xmirror=False, keep_transform=False)
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name INFO_MT_add
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(default)
H
→ pose.hide : KEYBOARD → PRESS¶ Hide Selected
bpy.ops.pose.hide(unselected=False)
Properties: Values: Unselected False
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(default)
Shift-H
→ pose.hide : KEYBOARD → PRESS¶ Hide Selected
bpy.ops.pose.hide(unselected=False)
Properties: Values: Unselected True
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(default)
Alt-H
→ pose.reveal : KEYBOARD → PRESS¶ Reveal Selected
bpy.ops.pose.reveal()
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_pose_apply
-
(default)
Alt-R
→ pose.rot_clear : KEYBOARD → PRESS¶ Clear Pose Rotation
bpy.ops.pose.rot_clear()
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(default)
Alt-G
→ pose.loc_clear : KEYBOARD → PRESS¶ Clear Pose Location
bpy.ops.pose.loc_clear()
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(default)
Alt-S
→ pose.scale_clear : KEYBOARD → PRESS¶ Clear Pose Scale
bpy.ops.pose.scale_clear()
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(default)
Alt-F
→ pose.quaternions_flip : KEYBOARD → PRESS¶ Flip Quats
bpy.ops.pose.quaternions_flip()
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(default)
Ctrl-R
→ pose.rotation_mode_set : KEYBOARD → PRESS¶ Set Rotation Mode
bpy.ops.pose.rotation_mode_set(type=’QUATERNION’)
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(default)
Ctrl-C
→ pose.copy : KEYBOARD → PRESS¶ Copy Pose
bpy.ops.pose.copy()
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(default)
Ctrl-V
→ pose.paste : KEYBOARD → PRESS¶ Paste Pose
bpy.ops.pose.paste(flipped=False, selected_mask=False)
Properties: Values: Flipped on X-Axis False
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(default)
Ctrl-Shift-V
→ pose.paste : KEYBOARD → PRESS¶ Paste Pose
bpy.ops.pose.paste(flipped=False, selected_mask=False)
Properties: Values: Flipped on X-Axis True
-
(default)
A
→ pose.select_all : KEYBOARD → PRESS¶ (De)select All
bpy.ops.pose.select_all(action=’TOGGLE’)
Properties: Values: Action TOGGLE
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(default)
Ctrl-I
→ pose.select_all : KEYBOARD → PRESS¶ (De)select All
bpy.ops.pose.select_all(action=’TOGGLE’)
Properties: Values: Action INVERT
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(default)
Shift-P
→ pose.select_parent : KEYBOARD → PRESS¶ Select Parent Bone
bpy.ops.pose.select_parent()
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(default)
LEFT_BRACKET
→ pose.select_hierarchy : KEYBOARD → PRESS¶ Select Hierarchy
bpy.ops.pose.select_hierarchy(direction=’PARENT’, extend=False)
Properties: Values: Direction PARENT Extend False
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(default)
Shift-LEFT_BRACKET
→ pose.select_hierarchy : KEYBOARD → PRESS¶ Select Hierarchy
bpy.ops.pose.select_hierarchy(direction=’PARENT’, extend=False)
Properties: Values: Direction PARENT Extend True
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(default)
RIGHT_BRACKET
→ pose.select_hierarchy : KEYBOARD → PRESS¶ Select Hierarchy
bpy.ops.pose.select_hierarchy(direction=’PARENT’, extend=False)
Properties: Values: Direction CHILD Extend False
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(default)
Shift-RIGHT_BRACKET
→ pose.select_hierarchy : KEYBOARD → PRESS¶ Select Hierarchy
bpy.ops.pose.select_hierarchy(direction=’PARENT’, extend=False)
Properties: Values: Direction CHILD Extend True
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(default)
L
→ pose.select_linked : KEYBOARD → PRESS¶ Select Connected
bpy.ops.pose.select_linked(extend=False)
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(default)
Shift-G
→ pose.select_grouped : KEYBOARD → PRESS¶ Select Grouped
bpy.ops.pose.select_grouped(extend=False, type=’LAYER’)
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(default)
Ctrl-Shift-F
→ pose.select_mirror : KEYBOARD → PRESS¶ Flip Active/Selected Bone
bpy.ops.pose.select_mirror(only_active=False, extend=False)
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(default)
Ctrl-Shift-C
→ pose.constraint_add_with_targets : KEYBOARD → PRESS¶ Add Constraint (with Targets)
bpy.ops.pose.constraint_add_with_targets(type=’<UNKNOWN ENUM>’)
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(default)
Ctrl-Alt-C
→ pose.constraints_clear : KEYBOARD → PRESS¶ Clear Pose Constraints
bpy.ops.pose.constraints_clear()
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(default)
Shift-I
→ pose.ik_add : KEYBOARD → PRESS¶ Add IK to Bone
bpy.ops.pose.ik_add(with_targets=True)
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(default)
Ctrl-Alt-I
→ pose.ik_clear : KEYBOARD → PRESS¶ Remove IK
bpy.ops.pose.ik_clear()
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_pose_group
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_bone_options_toggle
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_bone_options_enable
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_bone_options_disable
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(default)
Ctrl-ACCENT_GRAVE
→ armature.layers_show_all : KEYBOARD → PRESS¶ Show All Layers
bpy.ops.armature.layers_show_all(all=True)
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(default)
Shift-M
→ armature.armature_layers : KEYBOARD → PRESS¶ Change Armature Layers
bpy.ops.armature.armature_layers(layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))
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(default)
M
→ pose.bone_layers : KEYBOARD → PRESS¶ Change Bone Layers
bpy.ops.pose.bone_layers(layers=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))
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(default)
Ctrl-Alt-S
→ transform.transform : KEYBOARD → PRESS¶ Transform
bpy.ops.transform.transform(mode=’TRANSLATION’, value=(0, 0, 0, 0), axis=(0, 0, 0), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, release_confirm=False)
Properties: Values: Mode BONE_SIZE
Insert Keyframe Menu
bpy.ops.anim.keyframe_insert_menu(type=’DEFAULT’, confirm_success=False, always_prompt=False)
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(default)
Alt-I
→ anim.keyframe_delete_v3d : KEYBOARD → PRESS¶ Delete Keyframe
bpy.ops.anim.keyframe_delete_v3d()
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(default)
Ctrl-Shift-Alt-I
→ anim.keying_set_active_set : KEYBOARD → PRESS¶ Set Active Keying Set
bpy.ops.anim.keying_set_active_set(type=’DEFAULT’)
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(default)
Ctrl-L
→ poselib.browse_interactive : KEYBOARD → PRESS¶ PoseLib Browse Poses
bpy.ops.poselib.browse_interactive(pose_index=-1)
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(default)
Shift-L
→ poselib.pose_add : KEYBOARD → PRESS¶ PoseLib Add Pose
bpy.ops.poselib.pose_add(frame=1, name=”Pose”)
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(default)
Alt-L
→ poselib.pose_remove : KEYBOARD → PRESS¶ PoseLib Remove Pose
bpy.ops.poselib.pose_remove(pose=’<UNKNOWN ENUM>’)
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(default)
Ctrl-Shift-L
→ poselib.pose_rename : KEYBOARD → PRESS¶ PoseLib Rename Pose
bpy.ops.poselib.pose_rename(name=”RenamedPose”, pose=’<UNKNOWN ENUM>’)
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(default)
Ctrl-E
→ pose.push : KEYBOARD → PRESS¶ Push Pose
bpy.ops.pose.push(prev_frame=0, next_frame=0, percentage=0.5)
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(default)
Alt-E
→ pose.relax : KEYBOARD → PRESS¶ Relax Pose
bpy.ops.pose.relax(prev_frame=0, next_frame=0, percentage=0.5)
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(default)
Shift-E
→ pose.breakdown : KEYBOARD → PRESS¶ Pose Breakdowner
bpy.ops.pose.breakdown(prev_frame=0, next_frame=0, percentage=0.5)
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_pose_specials
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_pose_propagate