3D View¶
Quick Reference¶
Detailed Reference¶
Note
Hotkeys marked with the “(default)” prefix are inherited from the default blender keymap
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Ctrl-ACTIONMOUSE→ view3d.cursor3d : MOUSE → PRESS¶ Set 3D Cursor
bpy.ops.view3d.cursor3d()
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ACTIONMOUSE→ view3d.move : MOUSE → PRESS¶ Move View
bpy.ops.view3d.move()
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Alt-EVT_TWEAK_A→ view3d.select_lasso : TWEAK → ANY¶ Lasso Select
bpy.ops.view3d.select_lasso(path=[], deselect=False, extend=True)
Properties: Values: Deselect False
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Shift-Alt-EVT_TWEAK_A→ view3d.select_lasso : TWEAK → ANY¶ Lasso Select
bpy.ops.view3d.select_lasso(path=[], deselect=False, extend=True)
Properties: Values: Deselect True
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A→ transform.skin_resize : KEYBOARD → PRESS¶ Skin Resize
bpy.ops.transform.skin_resize(value=(1, 1, 1), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), release_confirm=False)
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SELECTMOUSE→ object.select_grouped : MOUSE → DOUBLE_CLICK¶ Select Grouped
bpy.ops.object.select_grouped(extend=False, type=’CHILDREN_RECURSIVE’)
Properties: Values: Type GROUP
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Alt-EVT_TWEAK_S→ view3d.select_border : TWEAK → ANY¶ Border Select
bpy.ops.view3d.select_border(gesture_mode=0, xmin=0, xmax=0, ymin=0, ymax=0, extend=True)
Properties: Values: Extend False
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Shift-Alt-EVT_TWEAK_S→ view3d.select_border : TWEAK → ANY¶ Border Select
bpy.ops.view3d.select_border(gesture_mode=0, xmin=0, xmax=0, ymin=0, ymax=0, extend=True)
Properties: Values: Extend True
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(default)
Any-LEFTMOUSE→ view3d.manipulator : MOUSE → PRESS¶ 3D Manipulator
bpy.ops.view3d.manipulator(constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, release_confirm=False)
Properties: Values: Confirm on Release True
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(default)
ACTIONMOUSE→ view3d.cursor3d : MOUSE → PRESS¶ Set 3D Cursor
bpy.ops.view3d.cursor3d()
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(default)
MIDDLEMOUSE→ view3d.rotate : MOUSE → PRESS¶ Rotate View
bpy.ops.view3d.rotate()
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(default)
Shift-MIDDLEMOUSE→ view3d.move : MOUSE → PRESS¶ Move View
bpy.ops.view3d.move()
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(default)
Ctrl-MIDDLEMOUSE→ view3d.zoom : MOUSE → PRESS¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
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(default)
Ctrl-Shift-MIDDLEMOUSE→ view3d.dolly : MOUSE → PRESS¶ Dolly View
bpy.ops.view3d.dolly(delta=0, mx=0, my=0)
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(default)
Ctrl-NUMPAD_PERIOD→ view3d.view_selected : KEYBOARD → PRESS¶ View Selected
bpy.ops.view3d.view_selected(use_all_regions=False)
Properties: Values: All Regions True
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(default)
NUMPAD_PERIOD→ view3d.view_selected : KEYBOARD → PRESS¶ View Selected
bpy.ops.view3d.view_selected(use_all_regions=False)
Properties: Values: All Regions False
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(default)
Shift-NUMPAD_PERIOD→ view3d.view_lock_to_active : KEYBOARD → PRESS¶ View Lock to Active
bpy.ops.view3d.view_lock_to_active()
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(default)
Alt-NUMPAD_PERIOD→ view3d.view_lock_clear : KEYBOARD → PRESS¶ View Lock Clear
bpy.ops.view3d.view_lock_clear()
View Navigation
bpy.ops.view3d.navigate()
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(default)
Any-TIMER1→ view3d.smoothview : TIMER → ANY¶ Smooth View
bpy.ops.view3d.smoothview()
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(default)
TRACKPADPAN→ view3d.rotate : MOUSE → ANY¶ Rotate View
bpy.ops.view3d.rotate()
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(default)
MOUSEROTATE→ view3d.rotate : MOUSE → ANY¶ Rotate View
bpy.ops.view3d.rotate()
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(default)
Shift-TRACKPADPAN→ view3d.move : MOUSE → ANY¶ Move View
bpy.ops.view3d.move()
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(default)
TRACKPADZOOM→ view3d.zoom : MOUSE → ANY¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
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(default)
Ctrl-TRACKPADPAN→ view3d.zoom : MOUSE → ANY¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
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(default)
NUMPAD_PLUS→ view3d.zoom : KEYBOARD → PRESS¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
Properties: Values: Delta 1
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(default)
NUMPAD_MINUS→ view3d.zoom : KEYBOARD → PRESS¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
Properties: Values: Delta -1
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(default)
Ctrl-EQUAL→ view3d.zoom : KEYBOARD → PRESS¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
Properties: Values: Delta 1
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(default)
Ctrl-MINUS→ view3d.zoom : KEYBOARD → PRESS¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
Properties: Values: Delta -1
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(default)
WHEELINMOUSE→ view3d.zoom : MOUSE → PRESS¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
Properties: Values: Delta 1
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(default)
WHEELOUTMOUSE→ view3d.zoom : MOUSE → PRESS¶ Zoom View
bpy.ops.view3d.zoom(delta=0, mx=0, my=0)
Properties: Values: Delta -1
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(default)
Shift-NUMPAD_PLUS→ view3d.dolly : KEYBOARD → PRESS¶ Dolly View
bpy.ops.view3d.dolly(delta=0, mx=0, my=0)
Properties: Values: Delta 1
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(default)
Shift-NUMPAD_MINUS→ view3d.dolly : KEYBOARD → PRESS¶ Dolly View
bpy.ops.view3d.dolly(delta=0, mx=0, my=0)
Properties: Values: Delta -1
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(default)
Ctrl-Shift-EQUAL→ view3d.dolly : KEYBOARD → PRESS¶ Dolly View
bpy.ops.view3d.dolly(delta=0, mx=0, my=0)
Properties: Values: Delta 1
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(default)
Ctrl-Shift-MINUS→ view3d.dolly : KEYBOARD → PRESS¶ Dolly View
bpy.ops.view3d.dolly(delta=0, mx=0, my=0)
Properties: Values: Delta -1
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(default)
Shift-NUMPAD_ENTER→ view3d.zoom_camera_1_to_1 : KEYBOARD → PRESS¶ Zoom Camera 1:1
bpy.ops.view3d.zoom_camera_1_to_1()
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(default)
HOME→ view3d.view_center_camera : KEYBOARD → PRESS¶ View Camera Center
bpy.ops.view3d.view_center_camera()
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(default)
HOME→ view3d.view_center_lock : KEYBOARD → PRESS¶ View Lock Center
bpy.ops.view3d.view_center_lock()
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(default)
Alt-HOME→ view3d.view_center_cursor : KEYBOARD → PRESS¶ Center View to Cursor
bpy.ops.view3d.view_center_cursor()
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(default)
Alt-F→ view3d.view_center_pick : KEYBOARD → PRESS¶ Center View to Mouse
bpy.ops.view3d.view_center_pick()
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(default)
HOME→ view3d.view_all : KEYBOARD → PRESS¶ View All
bpy.ops.view3d.view_all(use_all_regions=False, center=False)
Properties: Values: Center False
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(default)
Ctrl-HOME→ view3d.view_all : KEYBOARD → PRESS¶ View All
bpy.ops.view3d.view_all(use_all_regions=False, center=False)
Properties: Values: All Regions True Center False
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(default)
Shift-C→ view3d.view_all : KEYBOARD → PRESS¶ View All
bpy.ops.view3d.view_all(use_all_regions=False, center=False)
Properties: Values: Center True
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(default)
NUMPAD_0→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View CAMERA
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(default)
NUMPAD_1→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View FRONT
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(default)
NUMPAD_2→ view3d.view_orbit : KEYBOARD → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITDOWN
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(default)
NUMPAD_3→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View RIGHT
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(default)
NUMPAD_4→ view3d.view_orbit : KEYBOARD → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITLEFT
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(default)
NUMPAD_5→ view3d.view_persportho : KEYBOARD → PRESS¶ View Persp/Ortho
bpy.ops.view3d.view_persportho()
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(default)
NUMPAD_6→ view3d.view_orbit : KEYBOARD → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITRIGHT
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(default)
NUMPAD_7→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View TOP
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(default)
NUMPAD_8→ view3d.view_orbit : KEYBOARD → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITUP
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(default)
Ctrl-NUMPAD_1→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View BACK
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(default)
Ctrl-NUMPAD_3→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View LEFT
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(default)
Ctrl-NUMPAD_7→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View BOTTOM
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(default)
Ctrl-NUMPAD_2→ view3d.view_pan : KEYBOARD → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANDOWN
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(default)
Ctrl-NUMPAD_4→ view3d.view_pan : KEYBOARD → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANLEFT
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(default)
Ctrl-NUMPAD_6→ view3d.view_pan : KEYBOARD → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANRIGHT
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(default)
Ctrl-NUMPAD_8→ view3d.view_pan : KEYBOARD → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANUP
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(default)
Shift-NUMPAD_4→ view3d.view_roll : KEYBOARD → PRESS¶ View Roll
bpy.ops.view3d.view_roll(angle=0, type=’ANGLE’)
Properties: Values: Roll Angle Source LEFT
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(default)
Shift-NUMPAD_6→ view3d.view_roll : KEYBOARD → PRESS¶ View Roll
bpy.ops.view3d.view_roll(angle=0, type=’ANGLE’)
Properties: Values: Roll Angle Source RIGHT
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(default)
NUMPAD_9→ view3d.view_orbit : KEYBOARD → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITRIGHT Roll 3.1415927410125732
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(default)
Ctrl-WHEELUPMOUSE→ view3d.view_pan : MOUSE → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANRIGHT
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(default)
Ctrl-WHEELDOWNMOUSE→ view3d.view_pan : MOUSE → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANLEFT
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(default)
Shift-WHEELUPMOUSE→ view3d.view_pan : MOUSE → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANUP
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(default)
Shift-WHEELDOWNMOUSE→ view3d.view_pan : MOUSE → PRESS¶ View Pan
bpy.ops.view3d.view_pan(type=’PANLEFT’)
Properties: Values: Pan PANDOWN
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(default)
Ctrl-Alt-WHEELUPMOUSE→ view3d.view_orbit : MOUSE → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITLEFT
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(default)
Ctrl-Alt-WHEELDOWNMOUSE→ view3d.view_orbit : MOUSE → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITRIGHT
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(default)
Shift-Alt-WHEELUPMOUSE→ view3d.view_orbit : MOUSE → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITUP
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(default)
Shift-Alt-WHEELDOWNMOUSE→ view3d.view_orbit : MOUSE → PRESS¶ View Orbit
bpy.ops.view3d.view_orbit(angle=0, type=’ORBITLEFT’)
Properties: Values: Orbit ORBITDOWN
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(default)
Ctrl-Shift-WHEELUPMOUSE→ view3d.view_roll : MOUSE → PRESS¶ View Roll
bpy.ops.view3d.view_roll(angle=0, type=’ANGLE’)
Properties: Values: Roll Angle Source LEFT
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(default)
Ctrl-Shift-WHEELDOWNMOUSE→ view3d.view_roll : MOUSE → PRESS¶ View Roll
bpy.ops.view3d.view_roll(angle=0, type=’ANGLE’)
Properties: Values: Roll Angle Source RIGHT
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(default)
Shift-NUMPAD_1→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View FRONT Align Active True
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(default)
Shift-NUMPAD_3→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View RIGHT Align Active True
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(default)
Shift-NUMPAD_7→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View TOP Align Active True
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(default)
Ctrl-Shift-NUMPAD_1→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View BACK Align Active True
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(default)
Ctrl-Shift-NUMPAD_3→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View LEFT Align Active True
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(default)
Ctrl-Shift-NUMPAD_7→ view3d.viewnumpad : KEYBOARD → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View BOTTOM Align Active True
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(default)
NUMPAD_SLASH→ view3d.localview : KEYBOARD → PRESS¶ Local View
bpy.ops.view3d.localview()
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(default)
NDOF_MOTION→ view3d.ndof_orbit_zoom : NDOF → ANY¶ NDOF Orbit View with Zoom
bpy.ops.view3d.ndof_orbit_zoom()
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(default)
Ctrl-NDOF_MOTION→ view3d.ndof_orbit : NDOF → ANY¶ NDOF Orbit View
bpy.ops.view3d.ndof_orbit()
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(default)
Shift-NDOF_MOTION→ view3d.ndof_pan : NDOF → ANY¶ NDOF Pan View
bpy.ops.view3d.ndof_pan()
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(default)
Ctrl-Shift-NDOF_MOTION→ view3d.ndof_all : NDOF → ANY¶ NDOF Move View
bpy.ops.view3d.ndof_all()
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(default)
NDOF_BUTTON_FIT→ view3d.view_selected : NDOF → PRESS¶ View Selected
bpy.ops.view3d.view_selected(use_all_regions=False)
Properties: Values: All Regions False
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(default)
NDOF_BUTTON_ROLL_CCW→ view3d.view_roll : NDOF → PRESS¶ View Roll
bpy.ops.view3d.view_roll(angle=0, type=’ANGLE’)
Properties: Values: Roll Angle Source LEFT
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(default)
NDOF_BUTTON_ROLL_CCW→ view3d.view_roll : NDOF → PRESS View Roll
bpy.ops.view3d.view_roll(angle=0, type=’ANGLE’)
Properties: Values: Roll Angle Source RIGHT
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(default)
NDOF_BUTTON_FRONT→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View FRONT
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(default)
NDOF_BUTTON_BACK→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View BACK
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(default)
NDOF_BUTTON_LEFT→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View LEFT
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(default)
NDOF_BUTTON_RIGHT→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View RIGHT
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(default)
NDOF_BUTTON_TOP→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View TOP
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(default)
NDOF_BUTTON_BOTTOM→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View BOTTOM
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(default)
Shift-NDOF_BUTTON_FRONT→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View FRONT Align Active True
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(default)
Shift-NDOF_BUTTON_RIGHT→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View RIGHT Align Active True
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(default)
Shift-NDOF_BUTTON_TOP→ view3d.viewnumpad : NDOF → PRESS¶ View Numpad
bpy.ops.view3d.viewnumpad(type=’LEFT’, align_active=False)
Properties: Values: View TOP Align Active True
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(default)
ACCENT_GRAVE→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 0
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(default)
Any-1→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 1
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(default)
Any-2→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 2
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(default)
Any-3→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 3
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(default)
Any-4→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 4
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(default)
Any-5→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 5
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(default)
Any-6→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 6
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(default)
Any-7→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 7
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(default)
Any-8→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 8
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(default)
Any-9→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 9
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(default)
Any-0→ view3d.layers : KEYBOARD → PRESS¶ Layers
bpy.ops.view3d.layers(nr=1, extend=False, toggle=True)
Properties: Values: Number 10
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(default)
Z→ wm.context_toggle_enum : KEYBOARD → PRESS¶ Context Toggle Values
bpy.ops.wm.context_toggle_enum(data_path=””, value_1=””, value_2=””)
Properties: Values: Context Attributes space_data.viewport_shade Value SOLID Value WIREFRAME
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(default)
Alt-Z→ wm.context_toggle_enum : KEYBOARD → PRESS¶ Context Toggle Values
bpy.ops.wm.context_toggle_enum(data_path=””, value_1=””, value_2=””)
Properties: Values: Context Attributes space_data.viewport_shade Value SOLID Value TEXTURED
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(default)
Shift-Z→ view3d.toggle_render : KEYBOARD → PRESS¶ Toggle Rendered Shading
bpy.ops.view3d.toggle_render()
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(default)
SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend False Deselect False Toggle Selection False Center False Object False Enumerate False
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(default)
Shift-SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend False Deselect False Toggle Selection True Center False Object False Enumerate False
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(default)
Ctrl-SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend False Deselect False Toggle Selection False Center True Object True Enumerate False
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(default)
Alt-SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend False Deselect False Toggle Selection False Center False Object False Enumerate True
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(default)
Ctrl-Shift-SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend True Deselect False Toggle Selection True Center True Object False Enumerate False
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(default)
Ctrl-Alt-SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend False Deselect False Toggle Selection False Center True Object False Enumerate True
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(default)
Shift-Alt-SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend False Deselect False Toggle Selection True Center False Object False Enumerate True
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(default)
Ctrl-Shift-Alt-SELECTMOUSE→ view3d.select : MOUSE → PRESS¶ Activate/Select
bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False, location=(0, 0))
Properties: Values: Extend False Deselect False Toggle Selection True Center True Object False Enumerate True
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(default)
B→ view3d.select_border : KEYBOARD → PRESS¶ Border Select
bpy.ops.view3d.select_border(gesture_mode=0, xmin=0, xmax=0, ymin=0, ymax=0, extend=True)
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(default)
C→ view3d.select_circle : KEYBOARD → PRESS¶ Circle Select
bpy.ops.view3d.select_circle(x=0, y=0, radius=1, gesture_mode=0)
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(default)
Alt-B→ view3d.clip_border : KEYBOARD → PRESS¶ Clipping Border
bpy.ops.view3d.clip_border(xmin=0, xmax=0, ymin=0, ymax=0)
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(default)
Shift-B→ view3d.zoom_border : KEYBOARD → PRESS¶ Zoom to Border
bpy.ops.view3d.zoom_border(gesture_mode=0, xmin=0, xmax=0, ymin=0, ymax=0)
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(default)
Shift-B→ view3d.render_border : KEYBOARD → PRESS¶ Set Render Border
bpy.ops.view3d.render_border(xmin=0, xmax=0, ymin=0, ymax=0, camera_only=False)
Properties: Values: Camera Only True
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(default)
Ctrl-B→ view3d.render_border : KEYBOARD → PRESS¶ Set Render Border
bpy.ops.view3d.render_border(xmin=0, xmax=0, ymin=0, ymax=0, camera_only=False)
Properties: Values: Camera Only False
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(default)
Ctrl-Alt-B→ view3d.clear_render_border : KEYBOARD → PRESS¶ Clear Render Border
bpy.ops.view3d.clear_render_border()
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(default)
Ctrl-Alt-NUMPAD_0→ view3d.camera_to_view : KEYBOARD → PRESS¶ Align Camera To View
bpy.ops.view3d.camera_to_view()
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(default)
Ctrl-NUMPAD_0→ view3d.object_as_camera : KEYBOARD → PRESS¶ Set Active Object as Camera
bpy.ops.view3d.object_as_camera()
Call Menu
bpy.ops.wm.call_menu(name=””)
Properties: Values: Name VIEW3D_MT_snap
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(default)
Ctrl-C→ view3d.copybuffer : KEYBOARD → PRESS¶ Copy Selection to Buffer
bpy.ops.view3d.copybuffer()
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(default)
Ctrl-V→ view3d.pastebuffer : KEYBOARD → PRESS¶ Paste Selection from Buffer
bpy.ops.view3d.pastebuffer(autoselect=True, active_layer=True)
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(default)
,→ wm.context_set_enum : KEYBOARD → PRESS¶ Context Set Enum
bpy.ops.wm.context_set_enum(data_path=””, value=””)
Properties: Values: Context Attributes space_data.pivot_point Value BOUNDING_BOX_CENTER
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(default)
Ctrl-,→ wm.context_set_enum : KEYBOARD → PRESS¶ Context Set Enum
bpy.ops.wm.context_set_enum(data_path=””, value=””)
Properties: Values: Context Attributes space_data.pivot_point Value MEDIAN_POINT
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(default)
Alt-,→ wm.context_toggle : KEYBOARD → PRESS¶ Context Toggle
bpy.ops.wm.context_toggle(data_path=””)
Properties: Values: Context Attributes space_data.use_pivot_point_align
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(default)
Ctrl-SPACE→ wm.context_toggle : KEYBOARD → PRESS¶ Context Toggle
bpy.ops.wm.context_toggle(data_path=””)
Properties: Values: Context Attributes space_data.show_manipulator
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(default)
.→ wm.context_set_enum : KEYBOARD → PRESS¶ Context Set Enum
bpy.ops.wm.context_set_enum(data_path=””, value=””)
Properties: Values: Context Attributes space_data.pivot_point Value CURSOR
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(default)
Ctrl-.→ wm.context_set_enum : KEYBOARD → PRESS¶ Context Set Enum
bpy.ops.wm.context_set_enum(data_path=””, value=””)
Properties: Values: Context Attributes space_data.pivot_point Value INDIVIDUAL_ORIGINS
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(default)
Alt-.→ wm.context_set_enum : KEYBOARD → PRESS¶ Context Set Enum
bpy.ops.wm.context_set_enum(data_path=””, value=””)
Properties: Values: Context Attributes space_data.pivot_point Value ACTIVE_ELEMENT
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(default)
G→ transform.translate : KEYBOARD → PRESS¶ Translate
bpy.ops.transform.translate(value=(0, 0, 0), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, release_confirm=False)
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(default)
EVT_TWEAK_S→ transform.translate : TWEAK → ANY¶ Translate
bpy.ops.transform.translate(value=(0, 0, 0), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, release_confirm=False)
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(default)
R→ transform.rotate : KEYBOARD → PRESS¶ Rotate
bpy.ops.transform.rotate(value=0, axis=(0, 0, 0), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, release_confirm=False)
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(default)
S→ transform.resize : KEYBOARD → PRESS¶ Resize
bpy.ops.transform.resize(value=(1, 1, 1), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, release_confirm=False)
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(default)
Shift-W→ transform.bend : KEYBOARD → PRESS¶ Bend
bpy.ops.transform.bend(value=(0,), mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, release_confirm=False)
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(default)
Shift-Alt-S→ transform.tosphere : KEYBOARD → PRESS¶ To Sphere
bpy.ops.transform.tosphere(value=0, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, release_confirm=False)
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(default)
Ctrl-Shift-Alt-S→ transform.shear : KEYBOARD → PRESS¶ Shear
bpy.ops.transform.shear(value=0, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, release_confirm=False)
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(default)
Alt-SPACE→ transform.select_orientation : KEYBOARD → PRESS¶ Select Orientation
bpy.ops.transform.select_orientation(orientation=’GLOBAL’)
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(default)
Ctrl-Alt-SPACE→ transform.create_orientation : KEYBOARD → PRESS¶ Create Orientation
bpy.ops.transform.create_orientation(name=””, use_view=False, use=False, overwrite=False)
Properties: Values: Use after creation True
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(default)
Ctrl-M→ transform.mirror : KEYBOARD → PRESS¶ Mirror
bpy.ops.transform.mirror(constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, gpencil_strokes=False, release_confirm=False)
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(default)
Shift-Tab→ wm.context_toggle : KEYBOARD → PRESS¶ Context Toggle
bpy.ops.wm.context_toggle(data_path=””)
Properties: Values: Context Attributes tool_settings.use_snap
Context Enum Menu
bpy.ops.wm.context_menu_enum(data_path=””)
Properties: Values: Context Attributes tool_settings.snap_element
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(default)
Shift-T→ transform.translate : KEYBOARD → PRESS¶ Translate
bpy.ops.transform.translate(value=(0, 0, 0), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, release_confirm=False)
Properties: Values: Edit Texture Space True
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(default)
Shift-Alt-T→ transform.resize : KEYBOARD → PRESS¶ Resize
bpy.ops.transform.resize(value=(1, 1, 1), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, release_confirm=False)
Properties: Values: Edit Texture Space True
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(default)
Ctrl-A→ transform.skin_resize : KEYBOARD → PRESS¶ Skin Resize
bpy.ops.transform.skin_resize(value=(1, 1, 1), constraint_axis=(False, False, False), constraint_orientation=’GLOBAL’, mirror=False, proportional=’DISABLED’, proportional_edit_falloff=’SMOOTH’, proportional_size=1, snap=False, snap_target=’CLOSEST’, snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), release_confirm=False)